Booster

An equipable helper to make the player becomes more powerful when playing.

  • Boosters are single use only

  • Boosters can be equipped right before the game starts

  • Multiple Boosters can be equipped at once and the effect is stacked simultaneously

Name

Behavior

Revive

  • At the end of the run, Pebble will detonate dynamite and launched Mr. Boulder once again

  • The power of the launch is determined as: Max( 25, 100% * <launch_power> )

Extra Jump

  • Right after the launch, Boulder will drink an Energy Drink, increasing the number of Jump Charges by 1

Perfect Launch

  • Always “Critical Launch” regardless of timing

  • Increase the “Critical Launch” power to 175% instead of 150%

RP Booster

  • When equipped, add chances to obtain RP for every Critters hit

RP Booster calculation

totalRP=80(1.97p)totalRP = 80*(1 - .97^p)
p=totalHit/4p = totalHit / 4

Last updated